The difference with all those other projects is that we spent far less money working on them, and they never had any presence on Steam or any other storefront. Cretaceous was a cool dinosaur-themed citybuilder/risk-like that gave some inspiration to Stars Beyond Reach. Starport 28 was a promising idea that wasn't visually legible in the sort of art we could do. Exodus of the Machine was one that had a huge bunch of art done on it. We actually have had many projects that went through some amount of R&D before being shelved, some with public testing and some without. Many of the technical achievements that we made with this game - or indeed with the also ill-fated In Case of Emergency, Release Raptor - went on to directly have a positive impact on AI War 2. So a lot of the great ideas from this game, the parts that worked, will probably wind up finding their way into the DNA of our other projects. Releasing it in a half-baked format also doesn't seem like a great idea, even at a very low or free price. Releasing into Early Access is not an option, because once we take your money we are obligated to somehow figure it out. We had over 100 testers in our alpha versions, and a lot of them did have fun, but the experience as a whole never truly gelled. We had to step back from this in 2015, and moved on to other projects. เกี่ยวกับเกมนี้ Why Unlikely To Release?We spent a long time working on this game, and ultimately it never reached the level of being fun.
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